TGLStopwatch Stopwatch object for timing GL work. We do not use the TStopwatch as we need to perform GL flushing to get accurate times + we record timing overheads here. MT: Bypassed all of the overhead stuff. It does not seem reasonable anyway. Besides it was being initialized outside of a valid GL context and coused random crashes (especially on 64-bit machines with nvidia cards).
virtual | ~TGLStopwatch() |
static TClass* | Class() |
Double_t | End() |
virtual TClass* | IsA() const |
Double_t | Lap() const |
Double_t | LastRun() const |
TGLStopwatch& | operator=(const TGLStopwatch&) |
virtual void | ShowMembers(TMemberInspector& insp) const |
void | Start() |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
TGLStopwatch() | |
TGLStopwatch(const TGLStopwatch&) |
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